
AR Racing Helmet
An AR display system integrated into the helmet visor. Delivers real-time telemetry, track conditions, and pit communications in the driver's peripheral vision during races and practice sessions.

Aerodynamic grooves on the shell cut drag by managing airflow around the driver's head. The pattern pulls from golf ball dimpling—proven tech for reducing resistance at speed.


Overview
2-week development cycle
Process: ideation sketches → CAD → physical modeling → livery design
Bridged industrial design and interface integration
Moodboard

Sketching
Rapid sketching to explore shell geometry, vent placement, and dimple patterns. Locked in the direction before committing to digital modeling.



Modeling
Modeled it in Fusion 360. Dialed in the shell surface, then tackled the hardware—visor assembly, slipstream sockets, HANS mounting.


Heads Up Display (HUD) Design
Wireframed HUD overlays for critical race information—starting grid sequence, flag warnings, weather conditions, and pit-to-driver communications. Tested layouts that kept data in peripheral vision without blocking the racing line.


Rendering
Final pass: livery design with sponsor decals and team colors, then rendered the HUD overlay in the visor. Lit multiple angles to demonstrate both the aerodynamic surfacing and the interface layer.



The project evolved from "helmet with a screen" to solving a real constraint: drivers need data without breaking focus. That reframe made every choice clearer—aerodynamics matter, placement matters, what information shows matters.




